Each cast of Fireball increases Immolation's heat generation by 1% per second.Projectile has flight time and will continue to travel until it hits a solid object or enemy.Fireball may be cast multiple times on the same target, with cast stacking its damage over time.The charge rate can be reduced to a minimum cap of 1.5 seconds. Charge rate is affected by mods that increase casting speed (e.g.A charge circle will be displayed when charging, showing the progress of the charge.Damage increase is additive to combo level, and is shown when charging Fireball while above a 2x combo.Damage increase is affected by Immolation's heat level, and charge level, but not Ability Strength.Charging Fireball increases its damage by 100 - 500%, in addition to increasing the range to 2.4 meters.Casting another Fireball within the combo window multiplies both the initial damage and the DoT by the combo number, doubles the combo counter (with a maximum of 8x) and resets the combo window.Enemies affected by a Heat proc take 2x damage from Fireball.The area damage on initial target can trigger a second heat status proc, for 50% of the area damage hit per tick.The Heat status procs deal 50% of initial damage on that target per tick.Area damage affects the initial target, does not decrease with distance, and can also perform headshots.The combo window is affected by Ability Duration.
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